DAIKI & Mint
2009年02月12日
18:52
Free Textures VVV
Rift
Rift_A(Free Textures VVV)
base_ornate basepiller basewall basewall_b basewall_formal
basewall_ornate basewall_piller_orn blackrock2 blackrock2_gold carvedwall
ceiling_formal crypt_floor env_crystal env_crystal_2 env_crystal_green
Rift_B(Free Textures VVV)
env_crystal_red flag1 flag2 flag3 floor1
floor1_formal floor1_formalb floor1_trim floor1b floor2
frontstepface marbly newcolumn newcolumn_top newwall1
Rift_C(Free Textures VVV)
pillartop piller piller_b piller_formal pillerwall2
plainwall rock3 rock3_crosssection rock_color rockdoor
rockdoor_b rockdoor_b_ruined steps stone_rim stone_rimb
Rift_D(Free Textures VVV)
symbol1_fx1 symbol2_fx1 symbol3_fx1 symbol4_fx1 symbol5_fx1
symbol6_fx1 symbol7_fx1 symbol8_fx1 symbol9_fx1 thick_trim
thick_trim_a thin_trim1 thin_trim2
Rocky_Ruins
Rocky_Ruins_A(Free Textures VVV)
arch bar_pillar barsign_paint base_wall2 base_wall5
base_wall7 base_walllogo beam beam_end ceiling
ciclox04 grate_light grate_light_glw grating_new halfwall
Rocky_Ruins_B(Free Textures VVV)
leatherpading metal1 metal1_bottom metal1_top metal2
metal2_bottom metal2_top palor_door_closed palor_door_open palor_map_base
pillar_corner pillar_front pillar_side pipe pipe2
Rocky_Ruins_C(Free Textures VVV)
pipes pipes2 pipes_wall port_trim port_trim2
port_trim3 poster r_ceiling r_diwall r_floor
r_floor2 r_wall r_wall2 r_wall3 rancor_floor
Rocky_Ruins_D(Free Textures VVV)
ridge_pipe rocky_light screen1 screen3
screen4 screen5_glw
Rooftop
Rooftop_A(Free Textures VVV)
baseground building_ext1 building_ext1_glw building_ext1_new building_ext2test
building_ext3 building_ext4 building_ext5 building_ext5b building_ext6
building_ext6_new garage_door giant_logo grey_rusty_wall1 groundlight
Rooftop_B(Free Textures VVV)
landing_pad light light2 light_trim light_trim2
light_vert lightpost lobby_support_bottom lobby_support_side lobby_support_top
main_building_ext_trim office_ceiling office_door_exterior office_door_interior office_floor1
Rooftop_C(Free Textures VVV)
office_floor2 office_floor_carpet office_floor_carpet2 office_floor_carpet_trim office_lift_floor
office_lift_wall office_pillar office_supports office_trim1 office_trim_exterior
office_wall2 office_wall_basic roof_basewall rooftop_light roundplate1
Rooftop_D(Free Textures VVV)
screen1 screen2 trim1 trim2 trim3
trim4 twin_tower1 twin_tower_middlefront twin_tower_sidebrace2 walkway
walkway_civilian walkway_trim wall1 wall2 wall3
Rooftop_E(Free Textures VVV)
wall4 wall4b wall6 wall10 window2
window_building window_building_ground window_building_ground3 window_building_new window_building_trim
windowplate windowplate_b
Skies
Skies_A(Free Textures VVV)
b_bk b_ft b_lf b_rt b_up
bespin_dn bespin_bk bespin_ft bespin_lf bespin_rt
bespin_up byss_bk byss_dn byss_ft byss_lf
Skies_B(Free Textures VVV)
byss_rt byss_up cs1_bk cs1_ft cs1_lf
cs1_rt cs1_up desert_bk desert_ft desert_lf
desert_rt desert_up dos_bk dos_dn dos_ft
Skies_C(Free Textures VVV)
dos_lf dos_rt dos_up dune_bk dune_ft
dune_lf dune_rt dune_up fatal_bk fatal_ft
fatal_lf fatal_rt fatal_up hevil_bk hevil_dn
Skies_D(Free Textures VVV)
hevil_ft hevil_lf hevil_rt hevil_up korb_bk
korb_dn korb_ft korb_lf korb_rt korb_up
nebula2_bk nebula2_dn nebula2_ft nebula2_lf nebula2_rt
Skies_E(Free Textures VVV)
nebula2_up space_bk space_dn space_ft space_lf
space_rt space_up vu_bk vu_dn vu_ft
vu_lf vu_rt wedge_bk wedge_dn wedge_ft
Skies_F(Free Textures VVV)
wedge_lf wedge_rt wedge_up yavin_bk yavin_dn
yavin_ft yavin_lf yavin_rt yavin_up
Taspir
Taspir_A(Free Textures VVV)
128_128rust 256_128rust 256_128rustv 512_512rust brace
bigside2 background compacter_treads basefloor bigflat
bigflatrust bigpipe bigpipe2 ceilingbase1 circuitwall
Taspir_B(Free Textures VVV)
control1 control2 control3 control4 control5
control6 display_controls display_controls2 display_controls3 display_controls4
door door_b door_g door_r door_y
Taspir_C(Free Textures VVV)
doortrim elevator_platform floor floor2 ggoo_blue
lamp2_bulb landing_pad lift_switch light newdoor1_b
panellong panelling1 panelling2 pipes pipestank
Taspir_D(Free Textures VVV)
rustmetal1 siding1 siding1_old siding2 t_pillar
t_pillar2 smalltrim t_wall t_wall2 t_trim2
t_wall3 t_wall4 t_wall5 taspir1_mapbase taspir_rock2
Taspir_E(Free Textures VVV)
taspir_rock5 taspir_walk tower2 trim trim3
trim_walk vator wall_outside wallnew1 wallnew2
wallnew3